are the computer models i have made, some are based on the films and
some are conceptual in design.
|Curves in GTK are quite basc and the way the textures are mapped is axial so a curve that curves inwarsd will have at least 1 face with a wildly stretched and distorted image.
This is ok for exterior work where the player may be some distance away from the brush for example brickwork or wood.
but for interior work the GTK method just is not enough so i wanted to make more precise brush based models that i could intergrate with the level, so i made some curved com_panels to start with and they are much better than the GTK mesh curves as i control the uvw map.
are some new computer models i have made, these are from the Star Destroyers namely the pit section and the rear of the bridge.
These models can be used in other locations too as the Empire tended to use "modular" type construction which means allot of the technology is prefabricated and placed at the time of construction, that's why we see the same type of structures and technology in many locations.
|These models come with many different skins and color schemes as i tend to get the most out of my models by changing the textures on them to suit certain sections of the levels so they "blend in" and it looks more authentic.